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function Chr(IntValue Integer):AnsiChar;
<div class="alert alert-ligth border border-3 border-primary-subtle rounded-5 p-4 shadow-sm" role="alert">
function Chr(X: Byte) : Char;
</div>


The Chr function converts an IntValue integer into either an AnsiChar or WideChar as appropriate.<br>
Returns the character for a specified ASCII value.<br>


'''Example:'''<br>
Chr returns the character with the ordinal value (ASCII value) of the byte-type expression, X. The Byte parameter is an unsigned integer value large enough to represent a character. Word or UInt16 is also appropriate, because now that the string type is Unicode, a character is represented by two bytes. <br>


:'''TRObject Syntax'''
<b>Example</b><br>
  var
<b>TRObject Syntax</b><br>
    tab  : char;
<pre>
    crlf : string;
var
 
  tab  : char;
  {
  crlf : string;
    // Show the use of Chr
    tab = Chr(124);
{
    crlf = Chr(13)+Chr(10);
  // Show the use of Chr
    ShowMessage('Hello '+tab+' World');
  tab = Chr(124);
    ShowMessage('Hello'+crlf+'World');
  crlf = Chr(13)+Chr(10);
  }
  ShowMessage('Hello '+tab+' World');
  ShowMessage('Hello'+crlf+'World');
}
</pre>
<b>Base Syntax</b><br>
<pre>
var
  tab  : char;
  crlf : string;
begin
  // Show the use of Chr
  tab := Chr(124);
  crlf := Chr(13)+Chr(10);
  ShowMessage('Hello '+tab+' World');
  ShowMessage('Hello'+crlf+'World');
end;
</pre>


:'''Base Syntax'''
<b>Output:</b>
  var
<div class="alert alert-success" role="alert" data-bs-theme="light">
    tab  : char;
Hello | World<br>
    crlf : string;
Hello<br>
 
World
  begin
</div>
    // Show the use of Chr
    tab := Chr(124);
    crlf := Chr(13)+Chr(10);
    ShowMessage('Hello '+tab+' World');
    ShowMessage('Hello'+crlf+'World');
  end;

Revision as of 15:07, 4 October 2024

Returns the character for a specified ASCII value.

Chr returns the character with the ordinal value (ASCII value) of the byte-type expression, X. The Byte parameter is an unsigned integer value large enough to represent a character. Word or UInt16 is also appropriate, because now that the string type is Unicode, a character is represented by two bytes.

Example
TRObject Syntax

 var
   tab  : char;
   crlf : string;
 
 {
   // Show the use of Chr
   tab = Chr(124);
   crlf = Chr(13)+Chr(10);
   ShowMessage('Hello '+tab+' World');
   ShowMessage('Hello'+crlf+'World');
 }

Base Syntax

 var
   tab  : char;
   crlf : string;
 
 begin
   // Show the use of Chr
   tab := Chr(124);
   crlf := Chr(13)+Chr(10);
   ShowMessage('Hello '+tab+' World');
   ShowMessage('Hello'+crlf+'World');
 end;

Output: